Mario - Forward Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f18–22
Frame Data
First Active18
Last Active22
Total74 frames
Damage15%
IASA60
Landing lag21 (10 L-Cancelled)
Autocancel<3 42>
Attributes
NameValue
Start18
End22
Total Frames74
IASA60
Land Lag21
L-Canceled Land Lag10
Landing Fall Special Lag
Auto Cancel Before3
Auto Cancel After42
Hitboxes
Frames: 18 - 22
NameValue
HitboxAll Hitboxes
Damage15
Angle280
Base Knockback30
Knockback Growth70
Set Knockback0
EffectNormal
Hitlag Attacker8
Hitlag Defender8 (5 Crouched)
Shieldstun8
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (280)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser34%
Captain Falcon31%
Donkey Kong34%
Dr. Mario30%
Falco26%
Fox25%
Ganondorf32%
Ice Climbers28%
Jigglypuff21%
Kirby24%
Link31%
Luigi30%
Mario30%
Marth27%
Mewtwo27%
Mr. Game & Watch21%
Ness29%
Peach28%
Pichu20%
Pikachu26%
Roy27%
Samus33%
Sheik28%
Yoshi32%
Young Link27%
Zelda28%
Crouch-Cancel
120 units of knockback
Bowser86%
Captain Falcon80%
Donkey Kong85%
Dr. Mario78%
Falco69%
Fox67%
Ganondorf83%
Ice Climbers73%
Jigglypuff60%
Kirby64%
Link80%
Luigi78%
Mario78%
Marth72%
Mewtwo71%
Mr. Game & Watch60%
Ness76%
Peach74%
Pichu58%
Pikachu69%
Roy71%
Samus83%
Sheik74%
Yoshi82%
Young Link71%
Zelda74%