Mewtwo
Neutral Air
First Active
5
Last Active
42
Total
54 frames
IASA
42
Landing lag
26 (13 L-Cancelled)
Autocancel
<5 36>
Damage
1 / 2 / 4%
Angle
110 / 160 / 361
Effect
Electric
Base Knockback
20 / 70
Knockback Growth
100 / 80
Set Knockback
40 / 20 / 0
Up Air
First Active
9
Last Active
11
Total
37 frames
IASA
35
Landing lag
20 (10 L-Cancelled)
Autocancel
<4 32>
Damage
14 / 10 / 12%
Angle
55
Effect
Normal
Knockback Growth
100
Back Air
First Active
12
Last Active
15
Total
31 frames
Landing lag
28 (14 L-Cancelled)
Autocancel
<3 29>
Damage
11 / 9 / 13%
Angle
361
Effect
Normal
Knockback Growth
100
Forward Air
First Active
5
Last Active
7
Total
39 frames
IASA
36
Landing lag
25 (12 L-Cancelled)
Autocancel
<1 34>
Damage
14%
Angle
84
Effect
Darkness
Base Knockback
40
Knockback Growth
100
Down Air
First Active
18
Last Active
21
Total
57 frames
IASA
47
Landing lag
28 (14 L-Cancelled)
Autocancel
<6 44>
Damage
14 / 16 / 15%
Angle
270
Effect
Normal
Base Knockback
10
Knockback Growth
100
Jab 1
First Active
8
Last Active
8
Total
29 frames
IASA
26
Damage
6%
Angle
83
Effect
Darkness
Knockback Growth
100
Set Knockback
20
Rapid Jabs
First Active
6
Last Active
48
Total
50 frames
Damage
2%
Angle
70
Effect
Darkness
Knockback Growth
70
Dashattack
First Active
10
Last Active
29
Total
49 frames
IASA
38
Damage
9 / 6%
Angle
80 / 110
Effect
Darkness
Base Knockback
80 / 40
Knockback Growth
60
Up Smash
First Active
9
Last Active
34
Total
79 frames
IASA
70
Damage
1 / 10%
Angle
170 / 95 / 80 / 90
Effect
Darkness
Base Knockback
0 / 40
Knockback Growth
100 / 118
Set Knockback
18 / 8 / 40 / 0
Forward Smash
First Active
18
Last Active
19
Total
59 frames
IASA
52
Damage
20 / 12%
Angle
361
Effect
Darkness
Base Knockback
21 / 30
Knockback Growth
75 / 80
Down Smash
First Active
20
Last Active
21
Total
59 frames
IASA
38
Damage
15%
Angle
361
Effect
Darkness
Base Knockback
20
Knockback Growth
103
Forward Tilt
First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
5 / 10 / 8%
Angle
361
Effect
Slash
Base Knockback
0 / 20 / 10
Knockback Growth
100
Forward Tilt (Up)
First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
10 / 5 / 8%
Angle
361
Effect
Slash
Base Knockback
20 / 0 / 10
Knockback Growth
100
Forward Tilt (Down)
First Active
6
Last Active
8
Total
31 frames
IASA
29
Damage
8 / 10 / 5%
Angle
361
Effect
Slash
Base Knockback
10 / 20 / 0
Knockback Growth
100
Up Tilt
First Active
6
Last Active
11
Total
31 frames
IASA
28
Damage
10 / 5 / 6 / 8%
Angle
110 / 361 / 78
Effect
Normal
Base Knockback
0 / 70 / 40 / 60 / 50
Knockback Growth
115 / 80 / 114
Down Tilt
First Active
5
Last Active
7
Total
29 frames
IASA
20
Damage
8 / 9 / 5%
Angle
80
Effect
Normal
Base Knockback
40
Knockback Growth
80
Shadow Ball
First Active
17
Last Active
17
Total
26 frames
Damage
2 / 3 / 5 / 8 / 11 / 14 / 17 / 20 / 25%
Angle
80 / 361
Effect
Electric / Darkness
Base Knockback
20 / 15 / 25 / 30 / 35 / 40 / 45 / 50
Knockback Growth
100 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70
Confusion
First Active
12
Last Active
15
Total
55 frames
Damage
10%
Angle
280
Effect
Normal
Base Knockback
50
Knockback Growth
16
Confusion (Air)
First Active
12
Last Active
15
Total
55 frames
Damage
10%
Angle
280
Effect
Normal
Base Knockback
50
Knockback Growth
16
Disable
First Active
15
Last Active
21
Total
41 frames
Damage
1%
Angle
361
Effect
Stun
Base Knockback
100
Knockback Growth
100
Disable (Air)
First Active
15
Last Active
21
Total
41 frames
Damage
1%
Angle
361
Effect
Stun
Base Knockback
100
Knockback Growth
100
Teleport
First Active
7
Last Active
17
Total
32 frames
Teleport (Air)
First Active
7
Last Active
17
Total
32 frames
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
9
Last Active
10
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
Pummel
Damage
3%
Angle
80
Effect
Electric
Knockback Growth
100
Set Knockback
30
Forward throw
Total
74 frames
Damage
5%
Angle
78
Effect
Normal
Knockback Growth
100
Set Knockback
142
Back throw
Total
49 frames
Damage
11%
Angle
135
Effect
Normal
Base Knockback
70
Knockback Growth
80
Up throw
Total
69 frames
Damage
12%
Angle
90
Effect
Normal
Base Knockback
100
Knockback Growth
70
Down throw
First Active
15
Last Active
24
Total
49 frames
Damage
5%
Angle
80
Effect
Normal
Base Knockback
40
Knockback Growth
104 / 105
Spotdodge
First Active
2
Last Active
21
Total
37 frames
Airdodge
Total
39 frames
Roll backwards
First Active
4
Last Active
20
Total
37 frames
Roll forwards
First Active
4
Last Active
22
Total
37 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
5 / 6 / 7%
Angle
361
Effect
Electric / Normal / Slash
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10 / 8 / 6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90