Dr. Mario
Neutral Air
First Active
3
Last Active
31
Total
45 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<3 35>
Damage
10 / 14%
Angle
50 / 361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Up Air
First Active
4
Last Active
9
Total
33 frames
IASA
30
Landing lag
18 (9 L-Cancelled)
Autocancel
<2 15>
Damage
10%
Angle
55
Effect
Normal
Knockback Growth
100
Back Air
First Active
6
Last Active
16
Total
28 frames
Landing lag
18 (9 L-Cancelled)
Autocancel
<6 18>
Damage
8 / 7%
Angle
28 / 361
Effect
Normal
Base Knockback
43 / 20
Knockback Growth
65 / 100
Forward Air
First Active
18
Last Active
22
Total
74 frames
IASA
60
Landing lag
25 (12 L-Cancelled)
Autocancel
<3 42>
Damage
16 / 17%
Angle
60
Effect
Normal
Base Knockback
40 / 50
Knockback Growth
100
Down Air
First Active
10
Last Active
32
Total
38 frames
IASA
38
Landing lag
24 (12 L-Cancelled)
Autocancel
<6 35>
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
Jab 1
First Active
2
Last Active
3
Total
15 frames
Damage
4%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
30
Jab 2
First Active
2
Last Active
3
Total
17 frames
Damage
3%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
30
Jab 3
First Active
4
Last Active
8
Total
21 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
18
Knockback Growth
100
Dashattack
First Active
6
Last Active
25
Total
43 frames
IASA
38
Damage
9 / 8%
Angle
80 / 85
Effect
Normal
Base Knockback
70 / 60
Knockback Growth
30 / 50
Up Smash
First Active
9
Last Active
11
Total
39 frames
Damage
16 / 13%
Angle
83 / 259 / 76
Effect
Normal
Base Knockback
35
Knockback Growth
95
Forward Smash
First Active
12
Last Active
16
Total
41 frames
Damage
19%
Angle
361
Effect
Electric
Base Knockback
30
Knockback Growth
97
Down Smash
First Active
5
Last Active
15
Total
37 frames
Damage
18 / 17 / 13 / 15%
Angle
361
Effect
Normal
Base Knockback
45 / 40
Knockback Growth
75
Forward Tilt
First Active
4
Last Active
8
Total
29 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Forward Tilt (Up)
First Active
4
Last Active
8
Total
29 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
11
Knockback Growth
100
Forward Tilt (Down)
First Active
4
Last Active
8
Total
29 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
9
Knockback Growth
100
Up Tilt
First Active
4
Last Active
13
Total
30 frames
IASA
30
Damage
10 / 8%
Angle
361 / 100
Effect
Normal
Base Knockback
20 / 30
Knockback Growth
95 / 122 / 120 / 118
Down Tilt
First Active
5
Last Active
8
Total
34 frames
Damage
9%
Angle
150
Effect
Normal
Base Knockback
20
Knockback Growth
82
Megavitamins
First Active
14
Last Active
89
Total
43 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
5
Knockback Growth
25
Megavitamins (Air)
First Active
14
Last Active
89
Total
43 frames
Damage
8%
Angle
361
Effect
Normal
Base Knockback
5
Knockback Growth
25
Super Sheet
First Active
12
Last Active
14
Total
35 frames
Damage
10 / 12%
Angle
110
Effect
Reverse
Base Knockback
30
Knockback Growth
80
Super Sheet (Air)
First Active
12
Last Active
14
Total
35 frames
Damage
10 / 12%
Angle
110
Effect
Reverse
Base Knockback
30
Knockback Growth
80
Dr. Tornado
First Active
8
Last Active
39
Total
79 frames
Damage
3 / 2 / 4%
Angle
140 / 180 / 100 / 361
Effect
Normal
Base Knockback
0 / 40 / 75
Knockback Growth
0 / 120
Set Knockback
40 / 5 / 0
Dr. Tornado (Air)
First Active
8
Last Active
39
Total
79 frames
Damage
3 / 2 / 1 / 4%
Angle
140 / 160 / 100 / 361
Effect
Normal
Base Knockback
0 / 40 / 50 / 80
Knockback Growth
0 / 120
Set Knockback
40 / 1 / 0
Super Jump Punch
First Active
3
Last Active
21
Total
37 frames
Landing lag
30
Damage
5 / 2 / 3%
Angle
90 / 70 / 74 / 78 / 72 / 80
Effect
Coin
Base Knockback
0 / 40
Knockback Growth
100 / 160
Set Knockback
150 / 140 / 180 / 90 / 120 / 0
Super Jump Punch (Air)
First Active
3
Last Active
21
Total
37 frames
Landing lag
30
Damage
5 / 2 / 3%
Angle
70 / 90 / 74 / 78 / 72 / 80
Effect
Coin
Base Knockback
0 / 40
Knockback Growth
100 / 160
Set Knockback
150 / 140 / 180 / 120 / 90 / 0
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
27 frames
Damage
9%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
72
There is no GIF available
Back throw
Total
66 frames
Damage
12%
Angle
135
Effect
Normal
Base Knockback
80
Knockback Growth
72
There is no GIF available
Up throw
Total
39 frames
Damage
8%
Angle
90
Effect
Normal
Base Knockback
70
Knockback Growth
80
There is no GIF available
Down throw
Total
39 frames
Damage
6%
Angle
90
Effect
Normal
Base Knockback
75
Knockback Growth
40
Spotdodge
First Active
2
Last Active
15
Total
22 frames
Airdodge
Total
48 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10 / 6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90