Young Link

Tether

First Active
11
Last Active
15
Total
60 frames
Landing lag
30

Neutral Air

First Active
4
Last Active
27
Total
39 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<4 31>
Damage
12 / 8%
Angle
361
Effect
Normal
Base Knockback
15 / 10
Knockback Growth
100

Up Air

First Active
5
Last Active
49
Total
69 frames
Landing lag
30 (15 L-Cancelled)
Autocancel
<5 55>
Damage
15 / 12%
Angle
80
Effect
Slash
Base Knockback
25
Knockback Growth
85

Back Air

First Active
6
Last Active
23
Total
39 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 28>
Damage
7%
Angle
361
Effect
Normal
Base Knockback
0 / 15
Knockback Growth
100

Forward Air

First Active
14
Last Active
33
Total
55 frames
IASA
47
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 46>
Damage
9 / 11 / 12 / 7 / 8 / 5%
Angle
361 / 76
Effect
Slash
Base Knockback
5 / 0
Knockback Growth
100 / 90

Down Air

First Active
13
Last Active
64
Total
89 frames
IASA
80
Landing lag
50 (25 L-Cancelled)
Autocancel
<13 64>
Damage
14 / 16 / 21 / 17%
Angle
70 / 270
Effect
Slash / Fire
Base Knockback
40 / 70
Knockback Growth
100

Jab 1

First Active
6
Last Active
8
Total
23 frames
IASA
20
Damage
3%
Angle
361
Effect
Slash
Base Knockback
10
Knockback Growth
60

Jab 2

First Active
7
Last Active
8
Total
22 frames
IASA
18
Damage
2%
Angle
361
Effect
Slash
Base Knockback
10
Knockback Growth
60

Jab 3

First Active
7
Last Active
11
Total
50 frames
IASA
33
Damage
5%
Angle
361
Effect
Slash
Base Knockback
10
Knockback Growth
100

Rapid Jabs

First Active
3
Last Active
32
Total
35 frames
Damage
1%
Effect
Slash
Base Knockback
15
Knockback Growth
60 / 50 / 40

Dashattack

First Active
7
Last Active
12
Total
53 frames
IASA
40
Damage
11 / 10%
Angle
361
Effect
Slash
Base Knockback
10
Knockback Growth
100

Up Smash

First Active
11
Last Active
44
Total
60 frames
IASA
52
Damage
3 / 2 / 7 / 8 / 9%
Angle
98 / 90 / 100 / 30
Effect
Slash
Base Knockback
40 / 0 / 70 / 50
Knockback Growth
100 / 70
Set Knockback
31 / 29 / 23 / 35 / 28 / 37 / 0

Forward Smash

First Active
15
Last Active
17
Total
49 frames
Damage
10%
Angle
75
Effect
Slash
Knockback Growth
100
Set Knockback
40

Forward Smash 2

First Active
10
Last Active
13
Total
40 frames

Down Smash

First Active
9
Last Active
11
Total
23 frames
IASA
42
Damage
13 / 7 / 6 / 12%
Angle
70 / 30
Effect
Slash
Base Knockback
30 / 25
Knockback Growth
90 / 70

Forward Tilt

First Active
11
Last Active
13
Total
33 frames
Damage
10 / 12 / 11%
Angle
361
Effect
Slash
Base Knockback
2 / 5
Knockback Growth
100

Up Tilt

First Active
9
Last Active
15
Total
29 frames
Damage
8%
Angle
85 / 70
Effect
Slash
Base Knockback
20
Knockback Growth
128 / 126 / 124 / 130

Down Tilt

First Active
14
Last Active
16
Total
39 frames
IASA
32
Damage
10 / 7 / 9%
Angle
280 / 70
Effect
Slash
Base Knockback
80
Knockback Growth
50

Fire Bow

First Active
14
Last Active
46
Total
38 frames
Damage
1 / 8 / 9 / 10 / 11 / 12 / 15%
Angle
80
Effect
Flame
Base Knockback
45
Knockback Growth
30

Boomerang

First Active
27
Last Active
167
Total
45 frames
Damage
19 / 17 / 7 / 2%
Angle
70 / 75 / 90
Effect
Normal
Base Knockback
55 / 40
Knockback Growth
30

Boomerang (Air)

First Active
27
Last Active
167
Total
45 frames
Damage
19 / 17 / 7 / 2%
Angle
70 / 75 / 90
Effect
Normal
Base Knockback
55 / 40
Knockback Growth
30

Bomb

First Active
16
Last Active
40
Damage
2 / 9 / 8 / 7%
Angle
110 / 120
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
70 / 30

Bomb (Air)

First Active
16
Last Active
40
Damage
7 / 6%
Angle
120
Effect
Flame
Base Knockback
50
Knockback Growth
30

Spin Attack

First Active
8
Last Active
44
Total
79 frames
Damage
1 / 3%
Angle
173 / 80
Effect
Slash
Base Knockback
60 / 80
Knockback Growth
40 / 100

Spin Attack (Air)

First Active
8
Last Active
50
Total
80 frames
Damage
3 / 2%
Angle
60 / 88 / 79 / 70 / 361
Effect
Slash
Base Knockback
0 / 40
Knockback Growth
100 / 180
Set Knockback
80 / 72 / 70 / 68 / 0

Grab

First Active
11
Last Active
14
Total
85 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
14
Last Active
17
Total
95 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
There is no GIF available

Forward throw

First Active
12
Last Active
15
Total
39 frames
Damage
3%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Back throw

First Active
11
Last Active
15
Total
39 frames
Damage
3%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available

Up throw

First Active
26
Last Active
26
Total
49 frames
Damage
4%
Angle
20
Effect
Slash
Base Knockback
35
Knockback Growth
100
There is no GIF available

Down throw

First Active
22
Last Active
23
Total
49 frames
Damage
2%
Angle
361
Effect
Normal
Set Knockback
90

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

First Active
4
Last Active
29
Total
49 frames

Roll backwards

First Active
4
Last Active
20
Total
38 frames

Roll forwards

First Active
4
Last Active
20
Total
38 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90