Luigi
Neutral Air
First Active
3
Last Active
31
Total
45 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<3 35>
Damage
15 / 8%
Angle
90
Effect
Normal
Base Knockback
20
Knockback Growth
100
Up Air
First Active
5
Last Active
7
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<2 15>
Damage
13%
Angle
55
Effect
Normal
Knockback Growth
100
Back Air
First Active
6
Last Active
17
Total
28 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 18>
Damage
11%
Angle
361
Effect
Normal
Base Knockback
12
Knockback Growth
100
Forward Air
First Active
7
Last Active
10
Total
34 frames
IASA
33
Landing lag
25 (12 L-Cancelled)
Autocancel
<2 19>
Damage
12%
Angle
361
Effect
Normal
Base Knockback
43
Knockback Growth
100
Down Air
First Active
10
Last Active
14
Total
32 frames
IASA
29
Landing lag
18 (9 L-Cancelled)
Autocancel
<6 23>
Damage
16%
Angle
270 / 361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Jab 1
First Active
2
Last Active
3
Total
15 frames
Damage
3%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
20
Jab 2
First Active
2
Last Active
3
Total
17 frames
Damage
2%
Angle
85 / 83
Effect
Normal
Knockback Growth
100
Set Knockback
20
Jab 3
First Active
4
Last Active
5
Total
29 frames
IASA
22
Damage
5%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Dashattack
First Active
4
Last Active
37
Total
63 frames
IASA
59
Damage
2%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100
Up Smash
First Active
9
Last Active
11
Total
39 frames
Damage
17%
Angle
110
Effect
Normal
Base Knockback
35
Knockback Growth
98
Forward Smash
First Active
12
Last Active
13
Total
41 frames
Damage
13%
Angle
55
Effect
Slash
Base Knockback
20
Knockback Growth
135
Down Smash
First Active
5
Last Active
15
Total
37 frames
Damage
17%
Angle
90
Effect
Normal
Base Knockback
40
Knockback Growth
80
Forward Tilt
First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100
Forward Tilt (Up)
First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100
Forward Tilt (Down)
First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100
Set Knockback
1
Up Tilt
First Active
4
Last Active
12
Total
29 frames
Damage
9%
Angle
100
Effect
Normal
Base Knockback
30
Knockback Growth
125 / 123 / 127
Down Tilt
First Active
5
Last Active
8
Total
34 frames
Damage
9%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
80
Green Missile (Misfire)
First Active
5
Last Active
44
Total
74 frames
Fireball
First Active
17
Last Active
67
Total
46 frames
Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25
Green Missile
First Active
23
Last Active
62
Total
92 frames
Damage
25 / 5 / 9 / 26%
Angle
361
Effect
Flame
Base Knockback
20
Knockback Growth
100 / 80
There is no GIF available
Green Missile (Air)
First Active
23
Last Active
62
Total
92 frames
Damage
25 / 5 / 9 / 26%
Angle
361
Effect
Flame
Base Knockback
20
Knockback Growth
100 / 80
Luigi Cyclone
First Active
6
Last Active
43
Total
79 frames
Damage
8 / 12%
Angle
90
Effect
Normal
Base Knockback
50
Knockback Growth
80
Luigi Cyclone (Air)
First Active
6
Last Active
43
Total
79 frames
Damage
9 / 12%
Angle
90
Effect
Normal
Base Knockback
50
Knockback Growth
80
Super Jump Punch
First Active
5
Last Active
23
Total
39 frames
Landing lag
40
Damage
25 / 1%
Angle
90 / 80
Effect
Flame / Coin
Base Knockback
70 / 1
Knockback Growth
73 / 1
Super Jump Punch (Air)
First Active
5
Last Active
23
Total
39 frames
Landing lag
40
Damage
20%
Angle
90
Effect
Flame
Base Knockback
58
Knockback Growth
72
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
27 frames
Damage
8%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
65
There is no GIF available
Back throw
Total
66 frames
Damage
10%
Angle
135
Effect
Normal
Base Knockback
80
Knockback Growth
65
There is no GIF available
Up throw
Total
39 frames
Damage
7%
Angle
100
Effect
Normal
Base Knockback
70
Knockback Growth
72
There is no GIF available
Down throw
Total
39 frames
Damage
7%
Angle
110
Effect
Normal
Base Knockback
75
Knockback Growth
30
Spotdodge
First Active
2
Last Active
15
Total
22 frames
Airdodge
Total
48 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
10 / 6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
Taunt
First Active
45
Last Active
45
Total
70 frames