Luigi

Neutral Air

First Active
3
Last Active
31
Total
45 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<3 35>
Damage
15 / 8%
Angle
90
Effect
Normal
Base Knockback
20
Knockback Growth
100

Up Air

First Active
5
Last Active
7
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<2 15>
Damage
13%
Angle
55
Effect
Normal
Knockback Growth
100

Back Air

First Active
6
Last Active
17
Total
28 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 18>
Damage
11%
Angle
361
Effect
Normal
Base Knockback
12
Knockback Growth
100

Forward Air

First Active
7
Last Active
10
Total
34 frames
IASA
33
Landing lag
25 (12 L-Cancelled)
Autocancel
<2 19>
Damage
12%
Angle
361
Effect
Normal
Base Knockback
43
Knockback Growth
100

Down Air

First Active
10
Last Active
14
Total
32 frames
IASA
29
Landing lag
18 (9 L-Cancelled)
Autocancel
<6 23>
Damage
16%
Angle
270 / 361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Jab 1

First Active
2
Last Active
3
Total
15 frames
Damage
3%
Angle
83 / 85
Effect
Normal
Knockback Growth
100
Set Knockback
20

Jab 2

First Active
2
Last Active
3
Total
17 frames
Damage
2%
Angle
85 / 83
Effect
Normal
Knockback Growth
100
Set Knockback
20

Jab 3

First Active
4
Last Active
5
Total
29 frames
IASA
22
Damage
5%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100

Dashattack

First Active
4
Last Active
37
Total
63 frames
IASA
59
Damage
2%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100

Up Smash

First Active
9
Last Active
11
Total
39 frames
Damage
17%
Angle
110
Effect
Normal
Base Knockback
35
Knockback Growth
98

Forward Smash

First Active
12
Last Active
13
Total
41 frames
Damage
13%
Angle
55
Effect
Slash
Base Knockback
20
Knockback Growth
135

Down Smash

First Active
5
Last Active
15
Total
37 frames
Damage
17%
Angle
90
Effect
Normal
Base Knockback
40
Knockback Growth
80

Forward Tilt

First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100

Forward Tilt (Up)

First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100

Forward Tilt (Down)

First Active
4
Last Active
8
Total
32 frames
IASA
32
Damage
10%
Angle
361
Effect
Normal
Base Knockback
2
Knockback Growth
100
Set Knockback
1

Up Tilt

First Active
4
Last Active
12
Total
29 frames
Damage
9%
Angle
100
Effect
Normal
Base Knockback
30
Knockback Growth
125 / 123 / 127

Down Tilt

First Active
5
Last Active
8
Total
34 frames
Damage
9%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
80

Green Missile (Misfire)

First Active
5
Last Active
44
Total
74 frames

Fireball

First Active
17
Last Active
67
Total
46 frames
Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25

Green Missile

First Active
23
Last Active
62
Total
92 frames
Damage
25 / 5 / 9 / 26%
Angle
361
Effect
Flame
Base Knockback
20
Knockback Growth
100 / 80
There is no GIF available

Green Missile (Air)

First Active
23
Last Active
62
Total
92 frames
Damage
25 / 5 / 9 / 26%
Angle
361
Effect
Flame
Base Knockback
20
Knockback Growth
100 / 80

Luigi Cyclone

First Active
6
Last Active
43
Total
79 frames
Damage
8 / 12%
Angle
90
Effect
Normal
Base Knockback
50
Knockback Growth
80

Luigi Cyclone (Air)

First Active
6
Last Active
43
Total
79 frames
Damage
9 / 12%
Angle
90
Effect
Normal
Base Knockback
50
Knockback Growth
80

Super Jump Punch

First Active
5
Last Active
23
Total
39 frames
Landing lag
40
Damage
25 / 1%
Angle
90 / 80
Effect
Flame / Coin
Base Knockback
70 / 1
Knockback Growth
73 / 1

Super Jump Punch (Air)

First Active
5
Last Active
23
Total
39 frames
Landing lag
40
Damage
20%
Angle
90
Effect
Flame
Base Knockback
58
Knockback Growth
72

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
27 frames
Damage
8%
Angle
45
Effect
Normal
Base Knockback
60
Knockback Growth
65
There is no GIF available

Back throw

Total
66 frames
Damage
10%
Angle
135
Effect
Normal
Base Knockback
80
Knockback Growth
65
There is no GIF available

Up throw

Total
39 frames
Damage
7%
Angle
100
Effect
Normal
Base Knockback
70
Knockback Growth
72
There is no GIF available

Down throw

Total
39 frames
Damage
7%
Angle
110
Effect
Normal
Base Knockback
75
Knockback Growth
30

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

Total
48 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80 / 0
Knockback Growth
50 / 100
Set Knockback
0 / 90
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90

Taunt

First Active
45
Last Active
45
Total
70 frames