Marth
Neutral Air
First Active
6
Last Active
21
Total
49 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 24>
Damage
4 / 10%
Angle
100 / 90 / 361
Effect
Slash / Normal
Base Knockback
30 / 50
Knockback Growth
40 / 80
Up Air
First Active
5
Last Active
8
Total
45 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 26>
Damage
13 / 9 / 10%
Angle
90 / 80
Effect
Normal / Slash
Base Knockback
40 / 20 / 30 / 18
Knockback Growth
70
Back Air
First Active
7
Last Active
11
Total
39 frames
IASA
35
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 31>
Damage
10 / 9 / 13%
Angle
361
Effect
Slash
Base Knockback
30 / 25 / 10
Knockback Growth
70
Forward Air
First Active
4
Last Active
7
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 26>
Damage
13 / 9 / 10%
Angle
67 / 361
Effect
Slash
Base Knockback
42 / 20 / 30
Knockback Growth
70
Down Air
First Active
6
Last Active
9
Total
59 frames
Landing lag
32 (16 L-Cancelled)
Autocancel
<6 47>
Damage
9 / 10 / 13%
Angle
361 / 80 / 290
Effect
Slash
Base Knockback
20 / 40 / 30
Knockback Growth
70
Jab 1
First Active
4
Last Active
7
Total
27 frames
IASA
26
Damage
4 / 6%
Angle
361
Effect
Slash
Base Knockback
20 / 30
Knockback Growth
50 / 60
Jab 2
First Active
4
Last Active
8
Total
27 frames
IASA
26
Damage
4 / 6%
Angle
361
Effect
Slash
Base Knockback
20 / 30
Knockback Growth
50 / 60
Dashattack
First Active
12
Last Active
15
Total
49 frames
IASA
40
Damage
12 / 11 / 9%
Angle
110 / 361
Effect
Slash / Normal
Base Knockback
70 / 35
Knockback Growth
55 / 60
Up Smash
First Active
13
Last Active
16
Total
54 frames
IASA
46
Damage
8 / 18 / 15%
Angle
70 / 90
Effect
Normal / Slash
Base Knockback
0 / 60 / 30
Knockback Growth
100 / 80
Set Knockback
100 / 0
Forward Smash
First Active
10
Last Active
13
Total
49 frames
IASA
48
Damage
14 / 20%
Angle
361
Effect
Slash
Base Knockback
60 / 80
Knockback Growth
70
Down Smash
First Active
5
Last Active
22
Total
64 frames
IASA
62
Damage
11 / 16%
Angle
75 / 70 / 361
Effect
Slash
Base Knockback
70 / 16 / 20 / 30 / 15
Knockback Growth
72 / 100
Forward Tilt
First Active
7
Last Active
10
Total
35 frames
Damage
13 / 9%
Angle
361
Effect
Slash
Base Knockback
60 / 30
Knockback Growth
70
Up Tilt
First Active
6
Last Active
12
Total
39 frames
IASA
32
Damage
9 / 12 / 8 / 13 / 10%
Angle
361 / 110 / 85
Effect
Slash
Base Knockback
40 / 50 / 30
Knockback Growth
118 / 100 / 116 / 120
Down Tilt
First Active
7
Last Active
9
Total
49 frames
IASA
20
Damage
8 / 9 / 10%
Angle
30
Effect
Slash
Base Knockback
20 / 40 / 50 / 25
Knockback Growth
40
Sword Dance (2, Neutral/Side/Down)
First Active
14
Last Active
16
Total
40 frames
Damage
5%
Angle
105 / 50 / 70 / 80
Effect
Slash
Base Knockback
16
Knockback Growth
100
Sword Dance (2, Up)
First Active
12
Last Active
15
Total
40 frames
Damage
5%
Angle
79 / 90 / 85
Effect
Slash
Base Knockback
85 / 30 / 60 / 70
Knockback Growth
40
Sword Dance (3, Side/Neutral)
First Active
11
Last Active
14
Total
46 frames
Damage
10%
Angle
361
Effect
Slash
Knockback Growth
160
Sword Dance (3, Up)
First Active
13
Last Active
17
Total
46 frames
Damage
6%
Angle
80
Effect
Slash
Base Knockback
60
Knockback Growth
60
Sword Dance (3, Down)
First Active
15
Last Active
18
Total
46 frames
Damage
12%
Angle
270
Effect
Slash
Base Knockback
50
Knockback Growth
100
Sword Dance (4, Side/Neutral)
First Active
23
Last Active
26
Total
50 frames
Damage
14%
Angle
361
Effect
Slash
Base Knockback
15
Knockback Growth
120
Sword Dance (4, Up)
First Active
20
Last Active
25
Total
50 frames
Damage
10%
Angle
80
Effect
Slash
Base Knockback
40
Knockback Growth
130
Sword Dance (4, Down)
Total
60 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Slash
Base Knockback
2 / 20
Knockback Growth
40 / 130
Shield Breaker
First Active
16
Last Active
20
Total
29 frames
Damage
7 / 28%
Angle
361
Effect
Slash
Base Knockback
30 / 40 / 34
Knockback Growth
100
Sword Dance (1, Side)
First Active
6
Last Active
8
Total
29 frames
Damage
4%
Angle
96 / 80 / 76 / 85
Effect
Slash
Base Knockback
55
Knockback Growth
25
Sword Dance (1, Side) (Air)
First Active
6
Last Active
8
Total
29 frames
Damage
4%
Angle
80 / 76 / 85 / 96
Effect
Slash
Base Knockback
55
Knockback Growth
25
Counter
First Active
5
Last Active
29
Total
59 frames
Damage
7%
Angle
361
Effect
Slash
Base Knockback
90
Knockback Growth
35
Counter (Air)
First Active
5
Last Active
29
Total
59 frames
Damage
7%
Angle
361
Effect
Slash
Base Knockback
90
Knockback Growth
35
Dolphin Slash
First Active
5
Last Active
11
Total
39 frames
Damage
10 / 13%
Angle
74 / 361
Effect
Slash
Base Knockback
60 / 80
Knockback Growth
70
Dolphin Slash (Air)
First Active
5
Last Active
11
Total
39 frames
Damage
6 / 7%
Angle
74 / 361
Effect
Normal / Slash
Base Knockback
20
Knockback Growth
90
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
31 frames
Damage
4%
Angle
50
Effect
Normal
Base Knockback
70
Knockback Growth
45
There is no GIF available
Back throw
Total
44 frames
Damage
4%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
60
There is no GIF available
Up throw
Total
44 frames
Damage
4%
Angle
93
Effect
Normal
Base Knockback
60
Knockback Growth
130
There is no GIF available
Down throw
Total
42 frames
Damage
5%
Angle
135
Effect
Normal
Base Knockback
65
Knockback Growth
50
Spotdodge
First Active
2
Last Active
18
Total
27 frames
Airdodge
First Active
4
Last Active
29
Total
49 frames
Roll backwards
First Active
4
Last Active
23
Total
35 frames
Roll forwards
First Active
4
Last Active
19
Total
35 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90