Marth

Neutral Air

First Active
6
Last Active
21
Total
49 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 24>
Damage
4 / 10%
Angle
100 / 90 / 361
Effect
Slash / Normal
Base Knockback
30 / 50
Knockback Growth
40 / 80

Up Air

First Active
5
Last Active
8
Total
45 frames
Landing lag
15 (7 L-Cancelled)
Autocancel
<5 26>
Damage
13 / 9 / 10%
Angle
90 / 80
Effect
Normal / Slash
Base Knockback
40 / 20 / 30 / 18
Knockback Growth
70

Back Air

First Active
7
Last Active
11
Total
39 frames
IASA
35
Landing lag
24 (12 L-Cancelled)
Autocancel
<1 31>
Damage
10 / 9 / 13%
Angle
361
Effect
Slash
Base Knockback
30 / 25 / 10
Knockback Growth
70

Forward Air

First Active
4
Last Active
7
Total
33 frames
IASA
30
Landing lag
15 (7 L-Cancelled)
Autocancel
<1 26>
Damage
13 / 9 / 10%
Angle
67 / 361
Effect
Slash
Base Knockback
42 / 20 / 30
Knockback Growth
70

Down Air

First Active
6
Last Active
9
Total
59 frames
Landing lag
32 (16 L-Cancelled)
Autocancel
<6 47>
Damage
9 / 10 / 13%
Angle
361 / 80 / 290
Effect
Slash
Base Knockback
20 / 40 / 30
Knockback Growth
70

Jab 1

First Active
4
Last Active
7
Total
27 frames
IASA
26
Damage
4 / 6%
Angle
361
Effect
Slash
Base Knockback
20 / 30
Knockback Growth
50 / 60

Jab 2

First Active
4
Last Active
8
Total
27 frames
IASA
26
Damage
4 / 6%
Angle
361
Effect
Slash
Base Knockback
20 / 30
Knockback Growth
50 / 60

Dashattack

First Active
12
Last Active
15
Total
49 frames
IASA
40
Damage
12 / 11 / 9%
Angle
110 / 361
Effect
Slash / Normal
Base Knockback
70 / 35
Knockback Growth
55 / 60

Up Smash

First Active
13
Last Active
16
Total
54 frames
IASA
46
Damage
8 / 18 / 15%
Angle
70 / 90
Effect
Normal / Slash
Base Knockback
0 / 60 / 30
Knockback Growth
100 / 80
Set Knockback
100 / 0

Forward Smash

First Active
10
Last Active
13
Total
49 frames
IASA
48
Damage
14 / 20%
Angle
361
Effect
Slash
Base Knockback
60 / 80
Knockback Growth
70

Down Smash

First Active
5
Last Active
22
Total
64 frames
IASA
62
Damage
11 / 16%
Angle
75 / 70 / 361
Effect
Slash
Base Knockback
70 / 16 / 20 / 30 / 15
Knockback Growth
72 / 100

Forward Tilt

First Active
7
Last Active
10
Total
35 frames
Damage
13 / 9%
Angle
361
Effect
Slash
Base Knockback
60 / 30
Knockback Growth
70

Up Tilt

First Active
6
Last Active
12
Total
39 frames
IASA
32
Damage
9 / 12 / 8 / 13 / 10%
Angle
361 / 110 / 85
Effect
Slash
Base Knockback
40 / 50 / 30
Knockback Growth
118 / 100 / 116 / 120

Down Tilt

First Active
7
Last Active
9
Total
49 frames
IASA
20
Damage
8 / 9 / 10%
Angle
30
Effect
Slash
Base Knockback
20 / 40 / 50 / 25
Knockback Growth
40

Sword Dance (2, Neutral/Side/Down)

First Active
14
Last Active
16
Total
40 frames
Damage
5%
Angle
105 / 50 / 70 / 80
Effect
Slash
Base Knockback
16
Knockback Growth
100

Sword Dance (2, Up)

First Active
12
Last Active
15
Total
40 frames
Damage
5%
Angle
79 / 90 / 85
Effect
Slash
Base Knockback
85 / 30 / 60 / 70
Knockback Growth
40

Sword Dance (3, Side/Neutral)

First Active
11
Last Active
14
Total
46 frames
Damage
10%
Angle
361
Effect
Slash
Knockback Growth
160

Sword Dance (3, Up)

First Active
13
Last Active
17
Total
46 frames
Damage
6%
Angle
80
Effect
Slash
Base Knockback
60
Knockback Growth
60

Sword Dance (3, Down)

First Active
15
Last Active
18
Total
46 frames
Damage
12%
Angle
270
Effect
Slash
Base Knockback
50
Knockback Growth
100

Sword Dance (4, Side/Neutral)

First Active
23
Last Active
26
Total
50 frames
Damage
14%
Angle
361
Effect
Slash
Base Knockback
15
Knockback Growth
120

Sword Dance (4, Up)

First Active
20
Last Active
25
Total
50 frames
Damage
10%
Angle
80
Effect
Slash
Base Knockback
40
Knockback Growth
130

Sword Dance (4, Down)

Total
60 frames
Damage
3 / 5%
Angle
80 / 361
Effect
Slash
Base Knockback
2 / 20
Knockback Growth
40 / 130

Shield Breaker

First Active
16
Last Active
20
Total
29 frames
Damage
7 / 28%
Angle
361
Effect
Slash
Base Knockback
30 / 40 / 34
Knockback Growth
100

Sword Dance (1, Side)

First Active
6
Last Active
8
Total
29 frames
Damage
4%
Angle
96 / 80 / 76 / 85
Effect
Slash
Base Knockback
55
Knockback Growth
25

Sword Dance (1, Side) (Air)

First Active
6
Last Active
8
Total
29 frames
Damage
4%
Angle
80 / 76 / 85 / 96
Effect
Slash
Base Knockback
55
Knockback Growth
25

Counter

First Active
5
Last Active
29
Total
59 frames
Damage
7%
Angle
361
Effect
Slash
Base Knockback
90
Knockback Growth
35

Counter (Air)

First Active
5
Last Active
29
Total
59 frames
Damage
7%
Angle
361
Effect
Slash
Base Knockback
90
Knockback Growth
35

Dolphin Slash

First Active
5
Last Active
11
Total
39 frames
Damage
10 / 13%
Angle
74 / 361
Effect
Slash
Base Knockback
60 / 80
Knockback Growth
70

Dolphin Slash (Air)

First Active
5
Last Active
11
Total
39 frames
Damage
6 / 7%
Angle
74 / 361
Effect
Normal / Slash
Base Knockback
20
Knockback Growth
90

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
31 frames
Damage
4%
Angle
50
Effect
Normal
Base Knockback
70
Knockback Growth
45
There is no GIF available

Back throw

Total
44 frames
Damage
4%
Angle
117
Effect
Normal
Base Knockback
70
Knockback Growth
60
There is no GIF available

Up throw

Total
44 frames
Damage
4%
Angle
93
Effect
Normal
Base Knockback
60
Knockback Growth
130
There is no GIF available

Down throw

Total
42 frames
Damage
5%
Angle
135
Effect
Normal
Base Knockback
65
Knockback Growth
50

Spotdodge

First Active
2
Last Active
18
Total
27 frames

Airdodge

First Active
4
Last Active
29
Total
49 frames

Roll backwards

First Active
4
Last Active
23
Total
35 frames

Roll forwards

First Active
4
Last Active
19
Total
35 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Slash
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90