Ganondorf
Neutral Air
First Active
7
Last Active
21
Total
44 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<4 25>
Damage
12%
Angle
65 / 60 / 55 / 361
Effect
Normal
Base Knockback
30 / 50
Knockback Growth
100
Up Air
First Active
6
Last Active
16
Total
33 frames
IASA
30
Landing lag
25 (12 L-Cancelled)
Autocancel
<1 21>
Damage
12 / 13 / 10 / 8 / 6%
Angle
361 / 30 / 0
Effect
Normal
Base Knockback
35 / 30 / 20
Knockback Growth
100 / 80 / 70
Back Air
First Active
10
Last Active
15
Total
35 frames
IASA
29
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 18>
Damage
16%
Angle
361
Effect
Normal
Base Knockback
10 / 30
Knockback Growth
100
Forward Air
First Active
14
Last Active
19
Total
44 frames
IASA
35
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 33>
Damage
17%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
80
Down Air
First Active
16
Last Active
20
Total
44 frames
IASA
38
Landing lag
35 (17 L-Cancelled)
Autocancel
<4 35>
Damage
22%
Angle
270
Effect
Electric
Base Knockback
50
Knockback Growth
100
Jab 1
First Active
3
Last Active
5
Total
21 frames
IASA
19
Damage
8 / 7%
Angle
361
Effect
Electric
Base Knockback
30
Knockback Growth
100
Dashattack
First Active
7
Last Active
16
Total
39 frames
IASA
38
Damage
14 / 10%
Angle
115 / 110
Effect
Normal
Base Knockback
40 / 25
Knockback Growth
80 / 60
Up Smash
First Active
21
Last Active
29
Total
54 frames
IASA
40
Damage
22 / 19%
Angle
90 / 361 / 80
Effect
Normal
Base Knockback
50 / 40
Knockback Growth
80
Forward Smash
First Active
20
Last Active
24
Total
66 frames
IASA
60
Damage
22%
Angle
70
Effect
Darkness
Base Knockback
40
Knockback Growth
83
Down Smash
First Active
19
Last Active
32
Total
49 frames
IASA
47
Damage
8 / 12 / 14%
Angle
160 / 120
Effect
Normal
Base Knockback
0 / 60
Knockback Growth
100 / 110
Set Knockback
130 / 90 / 0
Forward Tilt
First Active
9
Last Active
11
Total
29 frames
Damage
13 / 12 / 11%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Forward Tilt (Up)
First Active
9
Last Active
11
Total
29 frames
Damage
12 / 14 / 13%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Forward Tilt (Down)
First Active
9
Last Active
11
Total
29 frames
Damage
12 / 10 / 11%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100
Up Tilt
First Active
81
Last Active
83
Total
114 frames
IASA
113
Damage
27%
Angle
361
Effect
Fire
Base Knockback
110
Knockback Growth
80
Down Tilt
First Active
10
Last Active
12
Total
35 frames
IASA
35
Damage
12%
Angle
70 / 80 / 60
Effect
Normal
Base Knockback
30
Knockback Growth
100
Warlock Punch
First Active
70
Last Active
72
Total
119 frames
IASA
117
Damage
30 / 32 / 34%
Angle
361
Effect
Darkness
Base Knockback
30
Knockback Growth
100
Gerudo Dragon
First Active
15
Last Active
34
Total
79 frames
Damage
0 / 17 / 16%
Angle
361 / 105 / 70
Effect
Inert / Darkness
Base Knockback
0 / 60 / 50
Knockback Growth
0 / 69 / 65
Gerudo Dragon (Air)
First Active
15
Last Active
34
Total
79 frames
Landing lag
40
Damage
17 / 0 / 16%
Angle
105 / 361 / 70
Effect
Darkness / Inert
Base Knockback
60 / 0 / 50
Knockback Growth
69 / 0 / 65
Wizard's Foot
First Active
14
Last Active
34
Total
77 frames
Damage
15 / 12%
Angle
361 / 80
Effect
Darkness / Normal
Base Knockback
60
Knockback Growth
85 / 20
Wizard's Foot (Air)
First Active
15
Last Active
29
Total
58 frames
Landing lag
57
Damage
14 / 12%
Angle
290 / 80
Effect
Darkness / Normal
Base Knockback
50 / 60
Knockback Growth
80 / 20
Dark Dive
First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Angle
361
Effect
Electric
Base Knockback
60 / 40
Knockback Growth
100 / 82
Dark Dive (Air)
First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Angle
361
Effect
Electric
Base Knockback
60 / 40
Knockback Growth
100 / 82
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
13
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
11
Last Active
17
Total
39 frames
Damage
5%
Angle
80
Effect
Normal
Base Knockback
70
Knockback Growth
100
There is no GIF available
Back throw
First Active
12
Last Active
19
Total
49 frames
Damage
5%
Angle
70
Effect
Normal
Base Knockback
70
Knockback Growth
100
There is no GIF available
Up throw
First Active
11
Last Active
28
Total
43 frames
Damage
4%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
100
There is no GIF available
Down throw
Total
39 frames
Damage
7%
Angle
100
Effect
Normal
Base Knockback
75
Knockback Growth
36
Spotdodge
First Active
2
Last Active
20
Total
32 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
8 / 10%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90