Ganondorf

Neutral Air

First Active
7
Last Active
21
Total
44 frames
Landing lag
25 (12 L-Cancelled)
Autocancel
<4 25>
Damage
12%
Angle
65 / 60 / 55 / 361
Effect
Normal
Base Knockback
30 / 50
Knockback Growth
100

Up Air

First Active
6
Last Active
16
Total
33 frames
IASA
30
Landing lag
25 (12 L-Cancelled)
Autocancel
<1 21>
Damage
12 / 13 / 10 / 8 / 6%
Angle
361 / 30 / 0
Effect
Normal
Base Knockback
35 / 30 / 20
Knockback Growth
100 / 80 / 70

Back Air

First Active
10
Last Active
15
Total
35 frames
IASA
29
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 18>
Damage
16%
Angle
361
Effect
Normal
Base Knockback
10 / 30
Knockback Growth
100

Forward Air

First Active
14
Last Active
19
Total
44 frames
IASA
35
Landing lag
25 (12 L-Cancelled)
Autocancel
<7 33>
Damage
17%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
80

Down Air

First Active
16
Last Active
20
Total
44 frames
IASA
38
Landing lag
35 (17 L-Cancelled)
Autocancel
<4 35>
Damage
22%
Angle
270
Effect
Electric
Base Knockback
50
Knockback Growth
100

Jab 1

First Active
3
Last Active
5
Total
21 frames
IASA
19
Damage
8 / 7%
Angle
361
Effect
Electric
Base Knockback
30
Knockback Growth
100

Dashattack

First Active
7
Last Active
16
Total
39 frames
IASA
38
Damage
14 / 10%
Angle
115 / 110
Effect
Normal
Base Knockback
40 / 25
Knockback Growth
80 / 60

Up Smash

First Active
21
Last Active
29
Total
54 frames
IASA
40
Damage
22 / 19%
Angle
90 / 361 / 80
Effect
Normal
Base Knockback
50 / 40
Knockback Growth
80

Forward Smash

First Active
20
Last Active
24
Total
66 frames
IASA
60
Damage
22%
Angle
70
Effect
Darkness
Base Knockback
40
Knockback Growth
83

Down Smash

First Active
19
Last Active
32
Total
49 frames
IASA
47
Damage
8 / 12 / 14%
Angle
160 / 120
Effect
Normal
Base Knockback
0 / 60
Knockback Growth
100 / 110
Set Knockback
130 / 90 / 0

Forward Tilt

First Active
9
Last Active
11
Total
29 frames
Damage
13 / 12 / 11%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Forward Tilt (Up)

First Active
9
Last Active
11
Total
29 frames
Damage
12 / 14 / 13%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Forward Tilt (Down)

First Active
9
Last Active
11
Total
29 frames
Damage
12 / 10 / 11%
Angle
361
Effect
Normal
Base Knockback
20
Knockback Growth
100

Up Tilt

First Active
81
Last Active
83
Total
114 frames
IASA
113
Damage
27%
Angle
361
Effect
Fire
Base Knockback
110
Knockback Growth
80

Down Tilt

First Active
10
Last Active
12
Total
35 frames
IASA
35
Damage
12%
Angle
70 / 80 / 60
Effect
Normal
Base Knockback
30
Knockback Growth
100

Warlock Punch

First Active
70
Last Active
72
Total
119 frames
IASA
117
Damage
30 / 32 / 34%
Angle
361
Effect
Darkness
Base Knockback
30
Knockback Growth
100

Gerudo Dragon

First Active
15
Last Active
34
Total
79 frames
Damage
0 / 17 / 16%
Angle
361 / 105 / 70
Effect
Inert / Darkness
Base Knockback
0 / 60 / 50
Knockback Growth
0 / 69 / 65

Gerudo Dragon (Air)

First Active
15
Last Active
34
Total
79 frames
Landing lag
40
Damage
17 / 0 / 16%
Angle
105 / 361 / 70
Effect
Darkness / Inert
Base Knockback
60 / 0 / 50
Knockback Growth
69 / 0 / 65

Wizard's Foot

First Active
14
Last Active
34
Total
77 frames
Damage
15 / 12%
Angle
361 / 80
Effect
Darkness / Normal
Base Knockback
60
Knockback Growth
85 / 20

Wizard's Foot (Air)

First Active
15
Last Active
29
Total
58 frames
Landing lag
57
Damage
14 / 12%
Angle
290 / 80
Effect
Darkness / Normal
Base Knockback
50 / 60
Knockback Growth
80 / 20

Dark Dive

First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Angle
361
Effect
Electric
Base Knockback
60 / 40
Knockback Growth
100 / 82

Dark Dive (Air)

First Active
13
Last Active
33
Total
64 frames
Landing lag
30
Damage
1 / 15%
Angle
361
Effect
Electric
Base Knockback
60 / 40
Knockback Growth
100 / 82

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
13
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

First Active
11
Last Active
17
Total
39 frames
Damage
5%
Angle
80
Effect
Normal
Base Knockback
70
Knockback Growth
100
There is no GIF available

Back throw

First Active
12
Last Active
19
Total
49 frames
Damage
5%
Angle
70
Effect
Normal
Base Knockback
70
Knockback Growth
100
There is no GIF available

Up throw

First Active
11
Last Active
28
Total
43 frames
Damage
4%
Angle
80
Effect
Normal
Base Knockback
60
Knockback Growth
100
There is no GIF available

Down throw

Total
39 frames
Damage
7%
Angle
100
Effect
Normal
Base Knockback
75
Knockback Growth
36

Spotdodge

First Active
2
Last Active
20
Total
32 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
8 / 10%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90