Mario - Down Air

Hitbox Viewer
Animation by Emi House
1/
FPS
f10–11
f13–14
f16–17
f19–20
f22–23
f25–26
f28–29
Frame Data
First Active10
Last Active29
Total38 frames
Damage2%
IASA38
Landing lag23 (11 L-Cancelled)
Autocancel<6 32>
Attributes
NameValue
Start10
End29
Total Frames38
IASA38
Land Lag23
L-Canceled Land Lag11
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After32
Hitboxes
Frames: 10 - 11, 13 - 14, 16 - 17, 19 - 20, 22 - 23, 25 - 26, 28 - 29
NameValue
HitboxAll Hitboxes
Damage2
Angle94
Base Knockback0
Knockback Growth100
Set Knockback30
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks
Crouch-Cancel
120 units of knockback
BowserNever breaks
Captain FalconNever breaks
Donkey KongNever breaks
Dr. MarioNever breaks
FalcoNever breaks
FoxNever breaks
GanondorfNever breaks
Ice ClimbersNever breaks
JigglypuffNever breaks
KirbyNever breaks
LinkNever breaks
LuigiNever breaks
MarioNever breaks
MarthNever breaks
MewtwoNever breaks
Mr. Game & WatchNever breaks
NessNever breaks
PeachNever breaks
PichuNever breaks
PikachuNever breaks
RoyNever breaks
SamusNever breaks
SheikNever breaks
YoshiNever breaks
Young LinkNever breaks
ZeldaNever breaks