Sheik
Neutral Air
First Active
3
Last Active
30
Total
48 frames
IASA
42
Landing lag
16 (8 L-Cancelled)
Autocancel
<3 30>
Damage
14 / 10 / 9%
Angle
361
Effect
Normal
Knockback Growth
100
Up Air
First Active
5
Last Active
20
Total
39 frames
IASA
37
Landing lag
24 (12 L-Cancelled)
Autocancel
<5 29>
Damage
12 / 9%
Angle
80 / 70
Effect
Normal
Base Knockback
15 / 10
Knockback Growth
120
Back Air
First Active
4
Last Active
19
Total
37 frames
Landing lag
16 (8 L-Cancelled)
Autocancel
<4 24>
Damage
8 / 10 / 14 / 9 / 7 / 6%
Angle
361
Effect
Normal
Base Knockback
0 / 5 / 12 / 8 / 4
Knockback Growth
100
Forward Air
First Active
5
Last Active
7
Total
33 frames
Landing lag
16 (8 L-Cancelled)
Autocancel
<5 10>
Damage
13%
Angle
25
Effect
Normal
Knockback Growth
100
Down Air
First Active
15
Last Active
33
Total
48 frames
Landing lag
20 (10 L-Cancelled)
Autocancel
<3 48>
Damage
11%
Angle
80
Effect
Normal
Base Knockback
30
Knockback Growth
90
Jab 1
First Active
2
Last Active
3
Total
17 frames
IASA
16
Damage
4%
Angle
70
Effect
Slash
Knockback Growth
100
Jab 2
First Active
2
Last Active
4
Total
17 frames
IASA
16
Damage
3%
Angle
70
Effect
Slash
Knockback Growth
100
Rapid Jabs
First Active
3
Last Active
34
Total
35 frames
Damage
1%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
80
Dashattack
First Active
6
Last Active
12
Total
37 frames
IASA
36
Damage
10 / 7%
Angle
80 / 361
Effect
Slash / Normal
Base Knockback
34 / 15
Knockback Growth
100
Up Smash
First Active
12
Last Active
16
Total
47 frames
IASA
40
Damage
17 / 13%
Angle
90 / 88 / 78
Effect
Slash
Base Knockback
50 / 38
Knockback Growth
105 / 100
Forward Smash
First Active
12
Last Active
29
Total
50 frames
IASA
46
Damage
5 / 10%
Angle
70 / 78 / 361
Effect
Normal
Base Knockback
0 / 50
Knockback Growth
100 / 70
Set Knockback
60 / 0
Down Smash
First Active
5
Last Active
24
Total
49 frames
IASA
46
Damage
13 / 10%
Angle
40 / 50
Effect
Normal
Base Knockback
35
Knockback Growth
80
Forward Tilt
First Active
5
Last Active
10
Total
29 frames
IASA
27
Damage
7%
Angle
74
Effect
Normal
Base Knockback
40
Knockback Growth
100
Up Tilt
First Active
5
Last Active
24
Total
33 frames
IASA
26
Damage
8 / 4%
Angle
80
Effect
Normal
Base Knockback
10
Knockback Growth
120 / 140
Down Tilt
First Active
5
Last Active
8
Total
29 frames
IASA
28
Damage
8%
Angle
90 / 70
Effect
Normal
Base Knockback
35
Knockback Growth
80
Needle Storm
First Active
4
Last Active
19
Total
40 frames
Damage
3%
Angle
0 / 70
Effect
Slash
Base Knockback
24
Knockback Growth
34
Needle Storm (Air)
First Active
11
Last Active
26
Total
39 frames
Damage
3%
Angle
0 / 70
Effect
Slash
Base Knockback
24
Knockback Growth
34
Chain
First Active
22
Last Active
65
Total
75 frames
Damage
5 / 3%
Angle
80 / 70 / 60 / 361
Effect
Electric / Slash
Base Knockback
35 / 14 / 8 / 6
Knockback Growth
30
Chain (Air)
First Active
22
Last Active
65
Total
75 frames
Damage
5 / 3%
Angle
80 / 60 / 361 / 70
Effect
Electric / Slash
Base Knockback
35 / 8 / 6 / 14
Knockback Growth
30
Transform
First Active
27
Last Active
36
Total
62 frames
Transform (Air)
First Active
27
Last Active
36
Total
62 frames
Vanish
First Active
36
Last Active
42
Total
94 frames
Landing lag
30
Damage
12%
Angle
90
Effect
Flame
Base Knockback
80
Knockback Growth
60
Up B (Air)
First Active
36
Last Active
42
Total
94 frames
Landing lag
30
Damage
12%
Angle
90
Effect
Flame
Base Knockback
80
Knockback Growth
60
Grab
First Active
6
Last Active
7
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
8
Last Active
9
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
First Active
20
Last Active
23
Total
47 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
80
There is no GIF available
Back throw
First Active
15
Last Active
19
Total
47 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
80
There is no GIF available
Up throw
First Active
19
Last Active
22
Total
57 frames
Damage
6%
Angle
361
Effect
Normal
Set Knockback
90
There is no GIF available
Down throw
First Active
31
Last Active
35
Total
57 frames
Damage
5%
Angle
361
Effect
Normal
Set Knockback
90
Spotdodge
First Active
2
Last Active
15
Total
22 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
6 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90