Kirby
Neutral Air
First Active
10
Last Active
34
Total
79 frames
IASA
50
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 37>
Damage
12 / 10 / 8 / 6%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
80
Up Air
First Active
11
Last Active
13
Total
39 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<11 16>
Damage
15%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
100
Back Air
First Active
6
Last Active
20
Total
43 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 27>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
10 / 0
Knockback Growth
100
Forward Air
First Active
10
Last Active
26
Total
49 frames
IASA
40
Landing lag
20 (10 L-Cancelled)
Autocancel
<10 37>
Damage
5 / 8%
Angle
60 / 361
Effect
Normal
Base Knockback
30
Knockback Growth
70 / 130
Down Air
First Active
18
Last Active
34
Total
59 frames
IASA
55
Landing lag
20 (10 L-Cancelled)
Autocancel
<18 47>
Damage
3%
Angle
270
Effect
Normal
Base Knockback
30
Knockback Growth
100
Jab 1
First Active
3
Last Active
4
Total
17 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50
Jab 2
First Active
2
Last Active
3
Total
19 frames
IASA
16
Damage
4%
Angle
70
Effect
Normal
Base Knockback
8
Knockback Growth
50
Rapid Jabs
First Active
2
Last Active
3
Total
19 frames
Damage
1%
Angle
65
Effect
Normal
Base Knockback
8
Knockback Growth
50
Dashattack
First Active
9
Last Active
43
Total
63 frames
IASA
60
Damage
8 / 5%
Angle
105
Effect
Fire
Base Knockback
70 / 50
Knockback Growth
66
Up Smash
First Active
13
Last Active
23
Total
49 frames
Damage
13 / 15 / 12 / 14%
Angle
75 / 88 / 50
Effect
Normal / Slash
Base Knockback
30 / 20 / 10
Knockback Growth
110 / 118 / 100 / 50
Forward Smash
First Active
13
Last Active
21
Total
49 frames
Damage
15 / 13%
Angle
361 / 75
Effect
Normal
Base Knockback
24 / 18
Knockback Growth
96
Down Smash
First Active
7
Last Active
22
Total
55 frames
IASA
50
Damage
14 / 12 / 10%
Angle
28 / 76
Effect
Normal
Base Knockback
20 / 30
Knockback Growth
80 / 100
Forward Tilt
First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Forward Tilt (Up)
First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Forward Tilt (Down)
First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100
Up Tilt
First Active
4
Last Active
7
Total
23 frames
Damage
8 / 6%
Angle
92 / 88
Effect
Normal
Base Knockback
40
Knockback Growth
114 / 118
Down Tilt
First Active
4
Last Active
7
Total
29 frames
Damage
10%
Angle
20
Effect
Normal
Base Knockback
40
Knockback Growth
30
Swallow
First Active
17
Last Active
60
Total
79 frames
Damage
18%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
30
Swallow (air)
First Active
17
Last Active
60
Total
79 frames
Damage
18%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
30
Hammer Hit
First Active
22
Last Active
28
Total
59 frames
Damage
16 / 23%
Angle
60
Effect
Normal
Base Knockback
50 / 65
Knockback Growth
50 / 76
Hammer Spin (Air)
First Active
7
Last Active
46
Total
69 frames
Landing lag
16
Damage
4 / 2%
Angle
110
Effect
Normal
Knockback Growth
100
Set Knockback
40 / 30
Stone
First Active
30
Last Active
47
Total
78 frames
Damage
18%
Angle
70
Effect
Normal
Base Knockback
65
Knockback Growth
55
Stone (Air)
First Active
30
Last Active
47
Total
78 frames
Damage
18%
Angle
70
Effect
Normal
Base Knockback
65
Knockback Growth
55
Final Cutter
First Active
23
Last Active
49
Total
90 frames
Damage
6 / 8 / 2%
Angle
361 / 96 / 88 / 275
Effect
Slash
Base Knockback
60 / 0
Knockback Growth
30 / 100
Set Knockback
0 / 102 / 117 / 100
Final Cutter (Air)
First Active
2
Last Active
26
Total
34 frames
Damage
6 / 8 / 2%
Angle
361 / 88 / 96 / 275
Effect
Slash
Base Knockback
60 / 0
Knockback Growth
30 / 100
Set Knockback
0 / 117 / 102 / 100
Grab
First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Dashgrab
First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available
Pummel
Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available
Forward throw
Total
61 frames
Damage
8%
Angle
65
Effect
Normal
Base Knockback
40
Knockback Growth
100
There is no GIF available
Back throw
Total
49 frames
Damage
8%
Angle
120
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Up throw
Total
79 frames
Damage
10%
Angle
90
Effect
Normal
Base Knockback
70
Knockback Growth
70
There is no GIF available
Down throw
First Active
10
Last Active
56
Total
87 frames
Damage
0 / 1%
Angle
270 / 90
Effect
Normal
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
10 / 0
Spotdodge
First Active
2
Last Active
15
Total
22 frames
Airdodge
Total
49 frames
Roll backwards
First Active
4
Last Active
19
Total
31 frames
Roll forwards
First Active
4
Last Active
19
Total
31 frames
There is no GIF available
Getup-Attack (Back)
Total
49 frames
There is no GIF available
Getup-Attack (Stomach)
Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available
Getup-Roll Forward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Forward (Stomach)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Back)
Total
35 frames
There is no GIF available
Getup-Roll Backward (Stomach)
Total
35 frames
There is no GIF available
Tech-Wall
Total
31 frames
IASA
6
There is no GIF available
Tech-Wall Jump
Total
40 frames
IASA
1
Tech-Neutral
Total
26 frames
Tech-Roll Forward
Total
40 frames
Tech-Roll Backward
Total
40 frames
There is no GIF available
Edge attack
Damage
6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90
Bowser Special
Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50
Captain Falcon Special
Damage
23 / 27%
Angle
361
Effect
Flame
Base Knockback
30 / 40
Knockback Growth
102
Donkey Kong Special
Damage
12 / 10 / 18 / 30 / 16 / 27%
Angle
80 / 361
Effect
Normal
Base Knockback
15 / 40 / 10
Knockback Growth
100 / 90
Dr Mario Special
Damage
8%
Angle
361
Effect
Normal
Base Knockback
5
Knockback Growth
25
Falco Special
Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
5
Fox Special
Damage
3%
Angle
361
Effect
Normal
There is no GIF available
Ganondorf Special
Damage
30 / 32%
Angle
361
Effect
Darkness
Base Knockback
30 / 40
Knockback Growth
100
Ice Climbers Special
Damage
5 / 9%
Angle
361 / 80
Effect
Freezing / Normal
Base Knockback
5 / 80
Knockback Growth
50 / 60
Jigglypuff Special
Damage
10%
Angle
20 / 90
Effect
Normal
Base Knockback
30
Knockback Growth
120 / 102
There is no GIF available
Link Special
Damage
1 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 18%
Angle
70
Effect
Slash
Base Knockback
8
Knockback Growth
50
Luigi Special
Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25
Mario Special
Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25
Marth Special
Damage
7 / 28%
Angle
361
Effect
Slash
Base Knockback
40 / 30 / 34
Knockback Growth
100
Mewtwo Special
Damage
2 / 3 / 5 / 8 / 11 / 14 / 17 / 20 / 25%
Angle
80 / 361
Effect
Electric / Darkness
Base Knockback
20 / 15 / 25 / 30 / 35 / 40 / 45 / 50
Knockback Growth
100 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80
Mr. Game & Watch Special
Damage
5 / 4%
Angle
10 / 70
Effect
Flame / Normal
Base Knockback
60 / 20
Knockback Growth
30 / 50
Ness Special
Damage
11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36%
Angle
70
Effect
Electric
Base Knockback
20
Knockback Growth
70
Peach Special
Damage
3%
Angle
80
Effect
Normal
Base Knockback
80
Knockback Growth
50
Pichu Special
Damage
6 / 7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20
Pikachu Special
Damage
10 / 7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20
Roy Special
Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83
Samus Special
Damage
3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Angle
361
Effect
Electric
Base Knockback
14 / 16 / 20 / 24 / 28 / 32 / 36 / 46
Knockback Growth
42 / 46 / 50 / 54 / 58 / 62 / 66 / 71
Sheik Special
Yoshi Special
Damage
1%
Angle
361
Effect
Grab
Knockback Growth
100
Young Link Special
Damage
1 / 8 / 9 / 10 / 11 / 12 / 15%
Angle
80
Effect
Flame
Base Knockback
45
Knockback Growth
30
Zelda Special
Damage
2 / 1 / 5 / 4%
Angle
10 / 361
Effect
Slash
Base Knockback
12 / 50 / 40
Knockback Growth
40 / 100