Kirby

Neutral Air

First Active
10
Last Active
34
Total
79 frames
IASA
50
Landing lag
15 (7 L-Cancelled)
Autocancel
<10 37>
Damage
12 / 10 / 8 / 6%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
80

Up Air

First Active
11
Last Active
13
Total
39 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<11 16>
Damage
15%
Angle
361
Effect
Normal
Base Knockback
30
Knockback Growth
100

Back Air

First Active
6
Last Active
20
Total
43 frames
IASA
36
Landing lag
15 (7 L-Cancelled)
Autocancel
<6 27>
Damage
14 / 10%
Angle
361
Effect
Normal
Base Knockback
10 / 0
Knockback Growth
100

Forward Air

First Active
10
Last Active
26
Total
49 frames
IASA
40
Landing lag
20 (10 L-Cancelled)
Autocancel
<10 37>
Damage
5 / 8%
Angle
60 / 361
Effect
Normal
Base Knockback
30
Knockback Growth
70 / 130

Down Air

First Active
18
Last Active
34
Total
59 frames
IASA
55
Landing lag
20 (10 L-Cancelled)
Autocancel
<18 47>
Damage
3%
Angle
270
Effect
Normal
Base Knockback
30
Knockback Growth
100

Jab 1

First Active
3
Last Active
4
Total
17 frames
IASA
16
Damage
3%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
50

Jab 2

First Active
2
Last Active
3
Total
19 frames
IASA
16
Damage
4%
Angle
70
Effect
Normal
Base Knockback
8
Knockback Growth
50

Rapid Jabs

First Active
2
Last Active
3
Total
19 frames
Damage
1%
Angle
65
Effect
Normal
Base Knockback
8
Knockback Growth
50

Dashattack

First Active
9
Last Active
43
Total
63 frames
IASA
60
Damage
8 / 5%
Angle
105
Effect
Fire
Base Knockback
70 / 50
Knockback Growth
66

Up Smash

First Active
13
Last Active
23
Total
49 frames
Damage
13 / 15 / 12 / 14%
Angle
75 / 88 / 50
Effect
Normal / Slash
Base Knockback
30 / 20 / 10
Knockback Growth
110 / 118 / 100 / 50

Forward Smash

First Active
13
Last Active
21
Total
49 frames
Damage
15 / 13%
Angle
361 / 75
Effect
Normal
Base Knockback
24 / 18
Knockback Growth
96

Down Smash

First Active
7
Last Active
22
Total
55 frames
IASA
50
Damage
14 / 12 / 10%
Angle
28 / 76
Effect
Normal
Base Knockback
20 / 30
Knockback Growth
80 / 100

Forward Tilt

First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Forward Tilt (Up)

First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Forward Tilt (Down)

First Active
5
Last Active
8
Total
32 frames
IASA
28
Damage
11%
Angle
361
Effect
Normal
Base Knockback
8
Knockback Growth
100

Up Tilt

First Active
4
Last Active
7
Total
23 frames
Damage
8 / 6%
Angle
92 / 88
Effect
Normal
Base Knockback
40
Knockback Growth
114 / 118

Down Tilt

First Active
4
Last Active
7
Total
29 frames
Damage
10%
Angle
20
Effect
Normal
Base Knockback
40
Knockback Growth
30

Swallow

First Active
17
Last Active
60
Total
79 frames
Damage
18%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
30

Swallow (air)

First Active
17
Last Active
60
Total
79 frames
Damage
18%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
30

Hammer Hit

First Active
22
Last Active
28
Total
59 frames
Damage
16 / 23%
Angle
60
Effect
Normal
Base Knockback
50 / 65
Knockback Growth
50 / 76

Hammer Spin (Air)

First Active
7
Last Active
46
Total
69 frames
Landing lag
16
Damage
4 / 2%
Angle
110
Effect
Normal
Knockback Growth
100
Set Knockback
40 / 30

Stone

First Active
30
Last Active
47
Total
78 frames
Damage
18%
Angle
70
Effect
Normal
Base Knockback
65
Knockback Growth
55

Stone (Air)

First Active
30
Last Active
47
Total
78 frames
Damage
18%
Angle
70
Effect
Normal
Base Knockback
65
Knockback Growth
55

Final Cutter

First Active
23
Last Active
49
Total
90 frames
Damage
6 / 8 / 2%
Angle
361 / 96 / 88 / 275
Effect
Slash
Base Knockback
60 / 0
Knockback Growth
30 / 100
Set Knockback
0 / 102 / 117 / 100

Final Cutter (Air)

First Active
2
Last Active
26
Total
34 frames
Damage
6 / 8 / 2%
Angle
361 / 88 / 96 / 275
Effect
Slash
Base Knockback
60 / 0
Knockback Growth
30 / 100
Set Knockback
0 / 117 / 102 / 100

Grab

First Active
7
Last Active
8
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100

Dashgrab

First Active
11
Last Active
12
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Forward throw

Total
61 frames
Damage
8%
Angle
65
Effect
Normal
Base Knockback
40
Knockback Growth
100
There is no GIF available

Back throw

Total
49 frames
Damage
8%
Angle
120
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Up throw

Total
79 frames
Damage
10%
Angle
90
Effect
Normal
Base Knockback
70
Knockback Growth
70
There is no GIF available

Down throw

First Active
10
Last Active
56
Total
87 frames
Damage
0 / 1%
Angle
270 / 90
Effect
Normal
Base Knockback
0 / 10
Knockback Growth
100
Set Knockback
10 / 0

Spotdodge

First Active
2
Last Active
15
Total
22 frames

Airdodge

Total
49 frames

Roll backwards

First Active
4
Last Active
19
Total
31 frames

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
31 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
6%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90

Bowser Special

Damage
2%
Angle
60
Effect
Flame
Base Knockback
12
Knockback Growth
50

Captain Falcon Special

Damage
23 / 27%
Angle
361
Effect
Flame
Base Knockback
30 / 40
Knockback Growth
102

Donkey Kong Special

Damage
12 / 10 / 18 / 30 / 16 / 27%
Angle
80 / 361
Effect
Normal
Base Knockback
15 / 40 / 10
Knockback Growth
100 / 90

Dr Mario Special

Damage
8%
Angle
361
Effect
Normal
Base Knockback
5
Knockback Growth
25

Falco Special

Damage
3%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
5

Fox Special

Damage
3%
Angle
361
Effect
Normal
There is no GIF available

Ganondorf Special

Damage
30 / 32%
Angle
361
Effect
Darkness
Base Knockback
30 / 40
Knockback Growth
100

Ice Climbers Special

Damage
5 / 9%
Angle
361 / 80
Effect
Freezing / Normal
Base Knockback
5 / 80
Knockback Growth
50 / 60

Jigglypuff Special

Damage
10%
Angle
20 / 90
Effect
Normal
Base Knockback
30
Knockback Growth
120 / 102
There is no GIF available

Link Special

Damage
1 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 18%
Angle
70
Effect
Slash
Base Knockback
8
Knockback Growth
50

Luigi Special

Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25

Mario Special

Damage
6%
Angle
361
Effect
Flame
Base Knockback
5
Knockback Growth
25

Marth Special

Damage
7 / 28%
Angle
361
Effect
Slash
Base Knockback
40 / 30 / 34
Knockback Growth
100

Mewtwo Special

Damage
2 / 3 / 5 / 8 / 11 / 14 / 17 / 20 / 25%
Angle
80 / 361
Effect
Electric / Darkness
Base Knockback
20 / 15 / 25 / 30 / 35 / 40 / 45 / 50
Knockback Growth
100 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80

Mr. Game & Watch Special

Damage
5 / 4%
Angle
10 / 70
Effect
Flame / Normal
Base Knockback
60 / 20
Knockback Growth
30 / 50

Ness Special

Damage
11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 / 28 / 29 / 30 / 31 / 32 / 33 / 34 / 35 / 36%
Angle
70
Effect
Electric
Base Knockback
20
Knockback Growth
70

Peach Special

Damage
3%
Angle
80
Effect
Normal
Base Knockback
80
Knockback Growth
50

Pichu Special

Damage
6 / 7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20

Pikachu Special

Damage
10 / 7%
Angle
361
Effect
Electric
Base Knockback
10
Knockback Growth
20

Roy Special

Damage
6 / 50%
Angle
361
Effect
Flame
Base Knockback
40 / 50
Knockback Growth
110 / 83

Samus Special

Damage
3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Angle
361
Effect
Electric
Base Knockback
14 / 16 / 20 / 24 / 28 / 32 / 36 / 46
Knockback Growth
42 / 46 / 50 / 54 / 58 / 62 / 66 / 71

Sheik Special

Yoshi Special

Damage
1%
Angle
361
Effect
Grab
Knockback Growth
100

Young Link Special

Damage
1 / 8 / 9 / 10 / 11 / 12 / 15%
Angle
80
Effect
Flame
Base Knockback
45
Knockback Growth
30

Zelda Special

Damage
2 / 1 / 5 / 4%
Angle
10 / 361
Effect
Slash
Base Knockback
12 / 50 / 40
Knockback Growth
40 / 100