Mario - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–8
Frame Data
First Active5
Last Active8
Total34 frames
Damage8 / 9%
Attributes
NameValue
Start5
End8
Total Frames34
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 5 - 8
NameValue
Hitbox
id0
Damage8
Angle80
Base Knockback10
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage9
Angle80
Base Knockback10
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id1
Damage9
Angle80
Base Knockback10
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser100%
Captain Falcon94%
Donkey Kong99%
Dr. Mario92%
Falco82%
Fox79%
Ganondorf96%
Ice Climbers86%
Jigglypuff72%
Kirby77%
Link94%
Luigi92%
Mario92%
Marth85%
Mewtwo84%
Mr. Game & Watch72%
Ness89%
Peach87%
Pichu69%
Pikachu82%
Roy84%
Samus97%
Sheik87%
Yoshi96%
Young Link84%
Zelda87%
Crouch-Cancel
120 units of knockback
Bowser178%
Captain Falcon167%
Donkey Kong175%
Dr. Mario163%
Falco146%
Fox142%
Ganondorf171%
Ice Climbers153%
Jigglypuff129%
Kirby138%
Link167%
Luigi163%
Mario163%
Marth152%
Mewtwo150%
Mr. Game & Watch129%
Ness158%
Peach155%
Pichu125%
Pikachu146%
Roy150%
Samus172%
Sheik155%
Yoshi170%
Young Link150%
Zelda155%