Mario - Up Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f4–12
Frame Data
First Active4
Last Active12
Total30 frames
Damage8%
IASA30
Attributes
NameValue
Start4
End12
Total Frames30
IASA30
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 4 - 12
NameValue
Hitbox
id2
Damage8
Angle96
Base Knockback26
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage8
Angle96
Base Knockback26
Knockback Growth122
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage8
Angle96
Base Knockback26
Knockback Growth125
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser34%
Captain Falcon32%
Donkey Kong34%
Dr. Mario31%
Falco27%
Fox26%
Ganondorf33%
Ice Climbers29%
Jigglypuff23%
Kirby25%
Link32%
Luigi31%
Mario31%
Marth29%
Mewtwo28%
Mr. Game & Watch23%
Ness30%
Peach29%
Pichu22%
Pikachu27%
Roy28%
Samus33%
Sheik29%
Yoshi33%
Young Link28%
Zelda29%
Crouch-Cancel
120 units of knockback
Bowser86%
Captain Falcon80%
Donkey Kong85%
Dr. Mario79%
Falco70%
Fox68%
Ganondorf83%
Ice Climbers74%
Jigglypuff61%
Kirby66%
Link80%
Luigi79%
Mario79%
Marth73%
Mewtwo72%
Mr. Game & Watch61%
Ness76%
Peach74%
Pichu59%
Pikachu70%
Roy72%
Samus83%
Sheik74%
Yoshi82%
Young Link72%
Zelda74%