Mario - Cape (Air)

Hitbox Viewer
Animation by Emi House
1/
FPS
air
Frame Data
First Active12
Last Active14
Total35 frames
Damage7 / 9%
Notes
reflects frames 6-33
Attributes
NameValue
Start12
End14
Total Frames35
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
air
NameValue
Hitbox
id1
Damage7
Angle110
Base Knockback30
Knockback Growth80
Set Knockback0
EffectReverse
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage9
Angle110
Base Knockback30
Knockback Growth80
Set Knockback0
EffectReverse
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
ASDI Down
80 units of knockback
Bowser70%
Captain Falcon66%
Donkey Kong69%
Dr. Mario64%
Falco57%
Fox55%
Ganondorf67%
Ice Climbers60%
Jigglypuff50%
Kirby54%
Link66%
Luigi64%
Mario64%
Marth60%
Mewtwo59%
Mr. Game & Watch50%
Ness62%
Peach61%
Pichu48%
Pikachu57%
Roy59%
Samus68%
Sheik61%
Yoshi67%
Young Link59%
Zelda61%
Crouch-Cancel
120 units of knockback
Bowser156%
Captain Falcon146%
Donkey Kong154%
Dr. Mario143%
Falco128%
Fox125%
Ganondorf150%
Ice Climbers134%
Jigglypuff113%
Kirby121%
Link146%
Luigi143%
Mario143%
Marth134%
Mewtwo132%
Mr. Game & Watch113%
Ness139%
Peach136%
Pichu110%
Pikachu128%
Roy132%
Samus151%
Sheik136%
Yoshi149%
Young Link132%
Zelda136%