Mario - Cape (Air)
Frame Data
First Active12
Last Active14
Total35 frames
Damage7 / 9%
Notes
reflects frames 6-33
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 12 | 14 | 35 |
| Name | Value |
|---|---|
| Start | 12 |
| End | 14 |
| Total Frames | 35 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
air | |||||||||
| id1 | 7 | 110 | 30 | 80 | 0 | Reverse | 5 | 5 (3 Crouched) | 5 |
| id0 | 9 | 110 | 30 | 80 | 0 | Reverse | 6 | 6 (4 Crouched) | 6 |
air
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 7 |
| Angle | 110 |
| Base Knockback | 30 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Reverse |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 9 |
| Angle | 110 |
| Base Knockback | 30 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Reverse |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
air
id1
id0
ASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback