Mario - Forward Tilt (Down)
Frame Data
First Active5
Last Active7
Total32 frames
Damage8%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 7 | 32 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 7 |
| Total Frames | 32 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 5 - 7 | |||||||||
| All Hitboxes | 8 | 361 | 6 | 100 | 1 | Normal | 6 | 6 (4 Crouched) | 5 |
Frames: 5 - 7
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 6 |
| Knockback Growth | 100 |
| Set Knockback | 1 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
5 - 7
All Hitboxes
This move sends at the Sakurai Angle (361 degrees).
While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI DownedASDI Down
80 units of knockback
Crouch-Cancel
120 units of knockback
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback