Roy
Grounded
Tilt
Air
Neutral Air
Start
7
End
20
Total
57 frames
| NAME | VALUE |
|---|---|
| Auto Cancel Before | 7 |
| Auto Cancel After | 31 |
| IASA | 50 |
| L-Canceled Land Lag | 10 |
| Land Lag | 20 |
Up Air
Start
5
End
10
Total
52 frames
| NAME | VALUE |
|---|---|
| Auto Cancel Before | 5 |
| Auto Cancel After | 29 |
| IASA | 49 |
| L-Canceled Land Lag | 9 |
| Land Lag | 18 |
Back Air
Start
8
End
10
Total
45 frames
| NAME | VALUE |
|---|---|
| Auto Cancel Before | 1 |
| Auto Cancel After | 33 |
| IASA | 43 |
| L-Canceled Land Lag | 12 |
| Land Lag | 24 |
Forward Air
Start
5
End
7
Total
38 frames
| NAME | VALUE |
|---|---|
| Auto Cancel Before | 1 |
| Auto Cancel After | 29 |
| IASA | 35 |
| L-Canceled Land Lag | 10 |
| Land Lag | 20 |
Down Air
Start
7
End
10
Total
68 frames
| NAME | VALUE |
|---|---|
| Auto Cancel Before | 7 |
| Auto Cancel After | 54 |
| IASA | 64 |
| L-Canceled Land Lag | 16 |
| Land Lag | 32 |
Special
Double Edged Dance (2 Forward/Neutral/Down)
Start
14
End
16
Total
40 frames
| NAME | VALUE |
|---|---|
| Notes | Window for the next move: 8-26 |
Double Edged Dance (2, Up)
Start
12
End
15
Total
40 frames
| NAME | VALUE |
|---|---|
| Notes | Window for the next move: 17-32 |
Double Edged Dance (3, Forward/Neutral)
Start
11
End
14
Total
46 frames
| NAME | VALUE |
|---|---|
| Notes | Window for the next move: 16-37 |
Double Edged Dance (3, Up)
Start
13
End
17
Total
46 frames
| NAME | VALUE |
|---|---|
| Notes | Window for the next move: 18-37 |
Double Edged Dance (3, Down)
Start
End
Total
46 frames
| NAME | VALUE |
|---|---|
| Notes | Hit: 16, 18, 20, 22 Window for the next move: 23-35 |
Double Edged Dance (4, Down)
Start
End
Total
50 frames
| NAME | VALUE |
|---|---|
| Notes | Hit: 13-15, 19-21, 25-27, 31-33 37-38 |
Flare Blade
Start
16
End
21
Total
45 frames
| NAME | VALUE |
|---|---|
| Notes | charge time between 11-211 frames, hit frames 5-10 from release of charge |
Counter
Start
8
End
20
Total
59 frames
| NAME | VALUE |
|---|---|
| Notes | this counter is damage based, no info for max/min damage. frame data refers to counter trigger |
Counter (Air)
Start
8
End
20
Total
59 frames
| NAME | VALUE |
|---|---|
| Notes | this counter is damage based, no info for max/min damage. frame data refers to counter trigger |
Blazer (Air)
Start
9
End
21
Total
48 frames
| NAME | VALUE |
|---|---|
| Land Lag | 30 |
| Notes | can grab ledge as soon as frame 32. |
Grab/Throw
Dodge
Getups/Techs
Getup-Attack (Back)
Start
End
Total
49 frames
| NAME | VALUE |
|---|---|
| Notes | Hit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31 |
Getup-Attack (Stomach)
Start
End
Total
49 frames
| NAME | VALUE |
|---|---|
| Notes | Hit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28 |
Getup-Roll Forward (Back)
Start
End
Total
35 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 5 Distance: 11.4 ft Invincible: 6-19 |
Getup-Roll Forward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 6 Distance: 10.6 ft Invincible: 1-19 |
Getup-Roll Backward (Back)
Start
End
Total
35 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 5 Distance: 9.4 ft Invincible: 1-19 |
Getup-Roll Backward (Stomach)
Start
End
Total
35 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 13 Distance: 10.6 ft Invincible: 1-19 |
Tech-Wall
Start
End
Total
31 frames
| NAME | VALUE |
|---|---|
| IASA | 6 |
| Notes | Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6) |
Tech-Roll Forward
Start
End
Total
40 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 9 Distance: 14.2 ft Invincible: 1-20 |
Tech-Roll Backward
Start
End
Total
40 frames
| NAME | VALUE |
|---|---|
| Notes | Horizontal Movement At: 8 Distance: 14.4 ft Invincible: 1-20 |